Demo Reel

Unreal/Wwise implementation demo

Unreal/Wwise implementation demo

Call Of Duty sound design test

Call Of Duty sound design test

Halo cutscene sound design test

Halo cutscene sound design test

Sound replacement and game audio implementation

Sound replacement and game audio implementation

Sound Design

Expertly crafted audio solutions tailored to enhance the immersive experience

–  Foley
–  Footsteps
–  Weapons and Magic
–  UI
–  Ambiences
–  Mixing and Normalizing

Audio Implementation

Seamless integration of audio assets, utilizing advanced middleware tools


– 
Unreal and Unity
–  Wwise and FMOD
–  C++/Blueprints and C#
–  Dynamic system
–  Audio Optimization
–  Testing and Iterating

Voice and Dialogues

Professional recording and performance of character voices and narrative dialogue

–  Character Voice Acting
–  Monsters and Creatures
–  Narrative Dialogue
–  Post-Production Editing
–  Vocalization Effects

Music

Original and captivating dynamical musical scores soundscapes, and emotive themes in different genres

–  Sci-fi
–  Fantasy
–  Modern Warfare
–  Medieval
–  Horror

About

Sound designer with technical expertise in sound editing, surround mixing, field recording, and game audio implementation.

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    Unreal/Wwise implementation demo

    Sound design, Foley, field recording, editing, mixing, audio implementation, Wwise, Unreal Blueprint scripting, C++ integration

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    Call Of Duty sound design test

    Sound test for Call of Duty Sound design, Foley, field recording, editing, mixing

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    June 3, 2020

    Halo cutscene sound design test

    Halo cut scene re-sound design

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    Sound replacement and game audio implementation

    Sound design, field recording, Foley, editing, mixing. Audio implementation, Unreal/FMOD, Blueprint scripting

    View Project