Demo Reel
Sound Design
Expertly crafted audio solutions tailored to enhance the immersive experience
– Foley
– Footsteps
– Weapons and Magic
– UI
– Ambiences
– Mixing and Normalizing
Audio Implementation
Seamless integration of audio assets, utilizing advanced middleware tools
– Unreal and Unity
– Wwise and FMOD
– C++/Blueprints and C#
– Dynamic system
– Audio Optimization
– Testing and Iterating
Voice and Dialogues
Professional recording and performance of character voices and narrative dialogue
– Character Voice Acting
– Monsters and Creatures
– Narrative Dialogue
– Post-Production Editing
– Vocalization Effects
Music
Original and captivating dynamical musical scores soundscapes, and emotive themes in different genres
– Sci-fi
– Fantasy
– Modern Warfare
– Medieval
– Horror
About
Welcome to my portfolio! I am a game audio sound designer and engineer with 6 years of industry experience fueled by a lifelong passion for gaming and interactive storytelling.
Most recently, I had the incredible opportunity to collaborate with the talented teams at Riot Games and Invisible Artforms on the upcoming fighting game, 2XKO. Operating at the intersection of creative direction and technical development, I was responsible for designing specialized character ability kits, cosmetic suites, and high-impact combat finishers. This high-velocity environment honed my ability to build punchy, clear transients that slice cleanly through dense, hyper-aggressive game mixes.
Beyond AAA collaboration, I am a deeply hands-on technical creator. I have successfully shipped two indie titles on Steam: DEEP SPACE ANOMALY and EmptyBottle. My workflow spans the entire production lifecycle—from field recording and creative asset design to advanced procedural building in REAPER and dynamic system implementation using modern game engines and middleware.
Game audio fascinates me because it requires thinking far beyond linear boundaries. I love the challenge of designing for systemic “what-ifs,” ensuring that every dynamic interaction feels incredibly rewarding to the player.
Thank you for visiting. I’m always looking for the next boundary to push in game audio—let’s build something unforgettable together.