Demo Reel

The King’s Odyssey

The King’s Odyssey

DEEP SPACE ANOMALY

DEEP SPACE ANOMALY

EmptyBottle

EmptyBottle

Audio Implementation (Wwise/Unreal Engine)

Audio Implementation (Wwise/Unreal Engine)

Call of Duty Sound Test

Call of Duty Sound Test

Halo Sound Test

Halo Sound Test

Sound Design

Expertly crafted audio solutions tailored to enhance the immersive experience

–  Foley
–  Footsteps
–  Weapons and Magic
–  UI
–  Ambiences
–  Mixing and Normalizing

Audio Implementation

Seamless integration of audio assets, utilizing advanced middleware tools


– 
Unreal and Unity
–  Wwise and FMOD
–  C++/Blueprints and C#
–  Dynamic system
–  Audio Optimization
–  Testing and Iterating

Voice and Dialogues

Professional recording and performance of character voices and narrative dialogue

–  Character Voice Acting
–  Monsters and Creatures
–  Narrative Dialogue
–  Post-Production Editing
–  Vocalization Effects

Music

Original and captivating dynamical musical scores soundscapes, and emotive themes in different genres

–  Sci-fi
–  Fantasy
–  Modern Warfare
–  Medieval
–  Horror

About

Welcome to my portfolio website! I am a passionate and dedicated game audio sound designer with 6 years of experience in the industry. My journey in sound design is fueled by a deep love for audio and a lifelong passion for gaming.

I am a sound designer specializing in creating immersive and dynamic soundscapes for video games. With a background in both recording and editing, I thrive on the challenge of crafting unique sound effects that enhance the player’s experience. My goal is to stand out in the audio industry by delivering high-quality, innovative sound design that truly brings games to life.

I have successfully published two indie games on Steam: DEEP SPACE ANOMALY and EmptyBottle.

In my work, I focus on every aspect of game audio production, from capturing and recording original sounds to meticulously editing and implementing them in-game. I enjoy the recording process, as it allows me to experiment and discover new sounds. Editing and fine-tuning audio is where I bring these recordings to life, creating effects that are both realistic and imaginative.

Sound design for games is a unique and fascinating field because it requires thinking beyond linear storytelling. I love the challenge of considering various possibilities and “what ifs” that come with interactive and non-linear experiences. This approach keeps my work fresh and exciting, as every project offers new opportunities to innovate and push the boundaries of what’s possible in game audio.

Thank you for visiting my portfolio. I look forward to sharing my work with you and exploring new opportunities in the world of game audio design.

Contact

    The King’s Odyssey

    “After the War between Demon and God, the world is split into four dimensions, connected together by Limbo and was locked away by The 4 Pillars of Pangu. In each of these dimension, a spiritual monkey was born: The Six-eared Monkey, The Stone Monkey, The Horse Monkey and the Long-Armed Monkey.

    Play on Itch.io: https://dphan-design.itch.io/the-kings-odyssey

    • Sound design
    • Foley
    • field recording
    • audio implementation
    • Wwise/Unreal Blueprint integration

    Credit: Game Developer: Duy Phan | http://dphandesign.com

    View Project

    DEEP SPACE ANOMALY

    Space. Anomalies. Throw down a challenge to mad alien mutants in dynamic firefights with continuous injection of adrenaline! Get ready for the most unforgettable and enchanting space confrontation of all time!

    Play on Steam: https://store.steampowered.com/app/679120/DEEP_SPACE_ANOMALY

    • Sound design
    • Foley
    • field recording
    • editing
    • mixing
    • voice over

    View Project

    EmptyBottle

    Empty Bottle is a 2D single-player story-driven adventure. In an odd container world, a bottle saves a cup from the evil Formula then start their journey together

    Play on Steam: https://store.steampowered.com/app/1427710/EmptyBottle

    • Sound design
    • Foley
    • field recording
    • editing, mixing
    • audio implementation
    • FMOD Unreal Blueprint scripting

    View Project

    Audio Implementation (Wwise/Unreal Engine)

    • Sound design
    • Foley
    • field recording
    • editing, mixing
    • audio implementation
    • Wwise
    • Unreal Blueprint scripting
    • C++ integration

    View Project

    Call of Duty Sound Test

    Call of Duty sound design test

    • Sound design
    • Foley
    • field recording
    • editing
    • mixing

    View Project

    Halo Sound Test

    One week sound design test for Halo cinematic scene

    • Sound design
    • Foley
    • field recording
    • editing
    • mixing
    • voice recording

    View Project