Demo Reel

The King’s Odyssey

The King’s Odyssey

DEEP SPACE ANOMALY

DEEP SPACE ANOMALY

EmptyBottle

EmptyBottle

Audio Implementation (Wwise/Unreal Engine)

Audio Implementation (Wwise/Unreal Engine)

Call of Duty Sound Test

Call of Duty Sound Test

Halo Sound Test

Halo Sound Test

Sound Design

Expertly crafted audio solutions tailored to enhance the immersive experience

–  Foley
–  Footsteps
–  Weapons and Magic
–  UI
–  Ambiences
–  Mixing and Normalizing

Audio Implementation

Seamless integration of audio assets, utilizing advanced middleware tools


– 
Unreal and Unity
–  Wwise and FMOD
–  C++/Blueprints and C#
–  Dynamic system
–  Audio Optimization
–  Testing and Iterating

Voice and Dialogues

Professional recording and performance of character voices and narrative dialogue

–  Character Voice Acting
–  Monsters and Creatures
–  Narrative Dialogue
–  Post-Production Editing
–  Vocalization Effects

Music

Original and captivating dynamical musical scores soundscapes, and emotive themes in different genres

–  Sci-fi
–  Fantasy
–  Modern Warfare
–  Medieval
–  Horror

About

Welcome to my portfolio! I am a game audio sound designer and engineer with 6 years of industry experience fueled by a lifelong passion for gaming and interactive storytelling.

Most recently, I had the incredible opportunity to collaborate with the talented teams at Riot Games and Invisible Artforms on the upcoming fighting game, 2XKO. Operating at the intersection of creative direction and technical development, I was responsible for designing specialized character ability kits, cosmetic suites, and high-impact combat finishers. This high-velocity environment honed my ability to build punchy, clear transients that slice cleanly through dense, hyper-aggressive game mixes.

Beyond AAA collaboration, I am a deeply hands-on technical creator. I have successfully shipped two indie titles on Steam: DEEP SPACE ANOMALY and EmptyBottle. My workflow spans the entire production lifecycle—from field recording and creative asset design to advanced procedural building in REAPER and dynamic system implementation using modern game engines and middleware.

Game audio fascinates me because it requires thinking far beyond linear boundaries. I love the challenge of designing for systemic “what-ifs,” ensuring that every dynamic interaction feels incredibly rewarding to the player.

Thank you for visiting. I’m always looking for the next boundary to push in game audio—let’s build something unforgettable together.

Contact

    The King’s Odyssey

    “After the War between Demon and God, the world is split into four dimensions, connected together by Limbo and was locked away by The 4 Pillars of Pangu. In each of these dimension, a spiritual monkey was born: The Six-eared Monkey, The Stone Monkey, The Horse Monkey and the Long-Armed Monkey.

    Play on Itch.io: https://dphan-design.itch.io/the-kings-odyssey

    • Sound design
    • Foley
    • field recording
    • audio implementation
    • Wwise/Unreal Blueprint integration

    Credit: Game Developer: Duy Phan | http://dphandesign.com

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    DEEP SPACE ANOMALY

    Space. Anomalies. Throw down a challenge to mad alien mutants in dynamic firefights with continuous injection of adrenaline! Get ready for the most unforgettable and enchanting space confrontation of all time!

    Play on Steam: https://store.steampowered.com/app/679120/DEEP_SPACE_ANOMALY

    • Sound design
    • Foley
    • field recording
    • editing
    • mixing
    • voice over

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    EmptyBottle

    Empty Bottle is a 2D single-player story-driven adventure. In an odd container world, a bottle saves a cup from the evil Formula then start their journey together

    Play on Steam: https://store.steampowered.com/app/1427710/EmptyBottle

    • Sound design
    • Foley
    • field recording
    • editing, mixing
    • audio implementation
    • FMOD Unreal Blueprint scripting

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    Audio Implementation (Wwise/Unreal Engine)

    • Sound design
    • Foley
    • field recording
    • editing, mixing
    • audio implementation
    • Wwise
    • Unreal Blueprint scripting
    • C++ integration

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    Call of Duty Sound Test

    Call of Duty sound design test

    • Sound design
    • Foley
    • field recording
    • editing
    • mixing

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    Halo Sound Test

    One week sound design test for Halo cinematic scene

    • Sound design
    • Foley
    • field recording
    • editing
    • mixing
    • voice recording

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